I’ve built mobile games featuring pirate ship combat, physics puzzles with impossible geometry and virtual aquariums with predators and prey. I’ve designed levels for arcade racing games, capture the flag shooter maps and a competitive tactical grid based game about mine carts.
I’ve worked as a level designer, a game designer and a leader. I’ve worked with fantastic teams made of artists, programmers designers and musicians in all different quantities. I’ve worked with passionate people, anti social people, overly social people and people that sometimes need an extra hand. I’ve resolved interpersonal disputes between individuals and groups. I know how to take criticism and when it’s appropriate to give it.
I'm always keen to meet new people and learn from their unique perspectives. If you invest your trust in me, I’ll do everything I can to have that trust pay off for all of us.