Personal Project - Team of 5
Role: Game Designer, Developer
- Designed and developed evil eye mechanic
- Designed and developed possession mechanic
- Debugged and fixed mechanics and levels
- Placement of visual assets
- Development of Menu and UI
A platforming puzzle game with a main mechanic of taking control of enemies. The player may only control either their character or the enemy at any one time, and so must be clever about their timing.