Untitled - Survival Game for Mobile
Prototype created for Pop Sandbox
Role: Designer, Developer
- mapped out prototype island level, implementing top-down dungeon mechanics
- designed enemy AI and wave patterns.
- implemented mobile control scheme
- implemented sprite animations
- implemented character abilities
Player character starts with a basic attack and is controlled via simulated analog and buttons. Two abilities - "build" and "bow" - are unlockable by reaching specific runes on the map. The player must last through three nights in order to escape the island, rebuilding fences and clearing bones to keep from being overwhelmed.